Release Date: Out now
Storyline: Ratchet and Clank get pulled into a fight for survival against the last remaining Cragmite, who is hell bent on their destruction. The fight takes them all over the galaxy, each new planet providing a info on Ratchets past, and a clues for their survival in the future.
Right, that’s the ultra-condensed storyline synopsis out of the way, now it’s onto the game! (What? You want more detail on the story? Sod off to Wikipedia then and come back when you are done!)
If you have to pick out the one thing that this game does better than almost any other of its genre, it’s the weaponry. This has always been a stand out feature of the series, one that Sony always push in their marketing, and quite right too, because in Ratchet & Clank Future: Tools of Destruction, the weaponry effing ROCKS!
While you only start with a basic weapon, you quickly earn enough bolts to buy new ones, including up close and personal melee types, long range missile types and out an out WMD’s that practically wipe out everything that moves (and some things that don’t).
The killer thing (pun intended) with the weapons is that the more you use them, the better they get. Each weapon levels up 5 times, adding a little extra base destruction each time. When the weapon gets to level 5, it adds one last feature that will be unique to each one, like acid coated saw blades, or napalm puddles that burn everyone within a 20 foot radius.
On top of that, you can purchase additional upgrades from weapons vendors using the rareitanuim that you find during the course of your adventures. These additional upgrades increase amount of ammo held by the weapon, rate of fire, amount of damage, weapon range and some also mean you get more bolts and raritanium per kill.
The game is not without its minor annoyances of course. There are several sections that involve space combat, and they are just not as fun and exciting as the main game, because they are on rails and the maneuver / shoot mechanism gets old really quickly, making these sections more a of a chore to get through before you can get back to the fun of the platform sections.
Another irksome section gets introduced about midway through the game, and it involves decrypting security points to advance. This utilizes the sixaxis controller to guide a ball round a tilting board, in an effort to allow an electrical spark to jump gaps in a circuitboard on its journey to activate the door controls. As you get further into the game, you have to manage several sparks at once, and the segment quickly becomes a pain in the ass.
Graphics and sound are top notch, the story is engaging and creative, but it’s the gameplay that sucks you in, as it should. R&CF;:TOD is one of the best platform games of the last few years, and is certainly one of the first games to really stand out on the PS3.
Verdict: ANNOYINGLY GREAT!